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+ 17.1 Chaining requirements

We've seen that requirements for floating insertions can be named, and a dependence of a binding created using the name.

  header stdlib_h = '#include <stdlib.h>';
  gen myrand: 1 -> int = "rand()" requires stdlib_h;

You can also supply multiple requirements:

  header stddef_h = '#include <stddef.h>';
  fun something : int -> int = "something($1)"
    requires stdlib_h, stddef_h
  ;

Moreover, an insertion can itself have requirements:

  body prit = "void pr () @{}" requires stdlib_h;

Felix gathers the transitive closure of requirements for processing. Circular requirements are OK.

+ 17.1.1 Class requirements

Inside a class, you can put global requirements. These requirements are inherited by every binding in the class. For example:

  header A = "";
  header B = "";
  class X {
    requires A, B;
    fun f: int -> int;
    fun g: int -> int;
  }

is equivalent to defining the two functions f and g with requirements A and B:

  class X2 {
    fun f: int -> int requires A, B;
    fun g: int -> int requires A, B;
  }

Just a note to be wary of the fact that requirements only apply to C bindings.

If class is nested in another class, then the outer class requirements propagate into the inner class. For example:

  header C = "";
  class Outer 
  {
    requires A;
    class Inner 
    {
      requires B;
      fun f: int -> int requires C;
    }
  }

then f requires A, B, and C.